A studio established in the 1972 with many great shows on its name. Madhouse is a studio with a lot of experience and already in the animation business for a long time. Let’s have a look at some of the shows they have produced.
Chihayafuru follows Chihaya as she discovers the beauty of the card game Karuta. A physically en mentally challenging memory card game, taking every last bit of concentration of its player.
The synopsis might leave you wondering. How can a card game be in any way entertaining? That is certainly true, but the team behind Chihayafuru made the card game Karuta as intense as a tennis match between the best players in the world.
They made the show exciting, not only focussing heavily on the game aspect, but also creating a story behind the game and the development of the characters. The personal relationships of the characters were explored, displaying various different settings. Despite the heavy focus on the card game, this element doesn’t feel forced or encountering pacing issues.
Perhaps on off the most well-known anime, Death Note. Enjoyed by anime watchers and non-anime watchers. A series telling the story of Light-kun who gets his hands on a ‘death note’, a book which gives him the power to decide who will live or die. Along the way he is being tracked by master detective L, who made it his life mission to track down the ‘God’ who decides upon life and death.
I must admit that this series had the hype with it, so my expectations were high. This resulted in a rather unsatisfying feeling at the end. This was mainly due to the extremely strong first half which overshadowed the second half of the show.
Despite its shortcomings, Death Note was a thought out cat and mouse anime. A series in which the role of who decides upon life and death was being questioned. Two sides occurred in Death Note in which one side justified the actions of ‘God’ and the others who despised it.
Telling the story of Ryouta who is transported to an island. He is not alone on this island, he is joined by many others. All of them getting a special set of equipment to fight their way to the end and beat the game.
This setting sounds awfully familiar, having the most resemblance with Battle Royal where a group of school children is stuck on an island and have to slaughter each other to win the game. And admittedly it is inevitable that this comparison occurs when watching BTOOOM!
Nonetheless this show featured gamer meets world and trying to use gaming skills to survive life threatening situations. This gave BTOOOM! some clever story elements to play around with and put trust in fellow humans in the spotlight. Playing with the fact that only a select group can be trusted in the harshest of moments.
A glimpse in the life of children who possess virtual reality glasses. Glasses that resemble to the Google Glass. Dennou Coil tells the story of Yuuko Okonogi who gets in touch with a wide variety of different other children who discover the hidden world of the virtual reality glasses.
It’s almost like this series was a warning to how dangerous immersive virtual worlds can be. Showing different aspects in which children let virtual reality invade and dominate their daily lives.
Dennou Coil explored a wide variety of different topics such as coping with death and the value of friendship. All through the eyes of children who have yet to discover the world. Dennou Coil was an interesting series, not only because of its story, but also due to the interesting visuals.